We have reached Stable! A lot has changed with more to come.
We're excited to announce the release of our latest version, featuring a host of enhancements and fixes
We're excited to announce the release of our latest version, featuring a host of enhancements and fixes
A month has gone by, and a lot of things have happened! Let's take a look.
We're excited to announce the release of our latest version, featuring a host of enhancements and fixes
We're happy to announce our very first game jam, or, in the Redot world, a Gam Jam!
We're excited to announce the release of our latest version, featuring a host of enhancements and fixes
We're excited to announce the release of our latest version, featuring a host of enhancements and fixes.
Redot has launched its 4.3 Beta 2 update, showcasing a fresh rebranding, user interface improvements, and platform-specific fixes. Key features include an enhanced CanvasItemEditor and ColorPicker, streamlined build handling, and multiple bug fixes. With contributions from the community, Redot promises a refined experience for developers.
The Redot roadmap is here! After tireless work from our community of developers, artists, and moderators, we’re thrilled to share our vision. With Beta 2 on the horizon, this roadmap reflects our commitment and next steps. Thank you for your patience and support—exciting games await with Redot!
As some of you have seen from various announcements on social media and our discord our X account was hacked and is being used to message other prominent users who are tangently related to us.
We are excited to announce that the 4.3 beta.1 version of Redot is now available. For developers eager to migrate projects from Godot 4.3 stable to our platform. There should be no compatibility issues between the two. If you notice any issues, reach out to us and let us know.
Hello and thank you for coming to our site. There has been not just a lot of media about our project, but a lot of hype. As one of the founders of this website I wanted to give a few words about the goals I wish to achieve with this project.
In 2017 I forked the very popular game engine Godot with the intention to submit pull requests and just help out. I've used the engine off and on since 2014, and I love the game engine.
What began simply as an idea.
A cursory look into some of the technical aspects of this website and related projects.
We are pleased to announce that Friday 10/18/2024 will be when our community votes on all the submissions for the Redot mascot contest.
We’re thrilled to announce the release of the alpha version 4.4 of our game engine, Redot!