
Redot 26.3 stable release
Redot 26.3 brings WorldScape3D, Mode7Sprite2D, Structs, Traits, and Nullable Static Types!
News, releases, and updates from the team.

Redot 26.3 brings WorldScape3D, Mode7Sprite2D, Structs, Traits, and Nullable Static Types!




The 26.3 Beta release for Redot is here! This is our biggest release yet, with new features, enhancements, and bugfixes. A lot of work into Redot 26.3, and it adds quite a bit, including three of the top five most requested features for Godot. (Structs, traits, and nullable static types.)

Redot LTS 26.2 is now stable!

Hey Redot community, we’re happy to announce the release of Redot 26.2 RC1, Bringing our second LTS version much closer to being stable. We continue to build on the beta, including some critical bug fixes as we move this release closer to stable.

Hey Redot community, we’re thrilled to announce the release of Redot 26.2 Beta, the next step in our Long-Term Support (LTS) branch! Building directly on the solid foundation of 26.1, this beta brings polished improvements, new tools, and refinements focused on stability, workflow enhancements, and creator-friendly features.If you like what we’re doing, please consider supporting our work here: https://www.every.org/redot-foundation. Redot Engine is built entirely by a team of volunteers, eve…

ReX is finally here! There’s no need for a long intro here, you all have waited long enough so let’s dive right into it.

After months of development, a few blog post updates and teasers, and a whole lot of, “ReX soon™” memes, we can finally say that ReX v0.0.1 will be releasing this Friday!

As of February 18, 2026, the Redot Foundation, a United States 501(c) nonprofit organization registered in the State of Arkansas, has been publicly announced as the sole steward of the Redot Engine, and the Redot Project and its community as a whole.
